Björn Ottosson

Hi,

I’m Björn Ottosson, a software engineer, musician, educator and general problem solver, based in Stockholm.

For about a bit more than a decade, until 2020, I worked at DICE and the Frostbite game engine with things like software engineering, architecture, technical product management and team leadership.

Over the years I have contributed to quite a lot of games in different genres in areas such as gameplay, tools, core systems, graphics and physics simulation.

Since then I’ve been working as an educator, consultant and indie game developer. I’m currently working on Island Architect, a cozy town building game.

Among other things, I have experience with:

  • building high performance multi-threaded software in C++ and C#
  • coordinating large engineering teams
  • building platforms used by thousands of developers
  • designing desktop applications and working with UX
  • mentoring and building motivated teams

I am now available for contracting and consulting – reach out if you have any interesting opportunities.

To get in touch reach out on Bluesky, Twitter or LinkedIn